Connecting to opponents is a two pronged process, as every time you connect to someone over Warp Pipe you make a TCP connection and a UDP connection. In order to make a TCP connection, the person being connected to must have port 4000 (TCP) unblocked (if they have a firewall on the network) and forwarded (if they have a router on the network) to the PC or Mac running Warp Pipe. To see if you can be connected to, simply test to see if your port 4000 (TCP) is clear by starting Warp Pipe, clicking "Listen" and then visiting
this website. If the website returns "Server detected and it is publicly accessible. Your ISP is not blocking this port" that is good news, as others will be able to connect to you. It is important to state again, and make clear, that only the person that will be connected to needs to verify that port 4000 (TCP) is open and forwarded to the PC or Mac running Warp Pipe software.
Once you have found an opponent and you have verified that at least one of you can be connected to, designate one person to listen for connections and the other to connect to that person. Once you have designated who should listen and who should connect, please refer to the step-by-step overview below.
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User Listening
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User Connecting
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1) Open Warp Pipe, press "Listen", Click File > Display My IP Address and send your IP address to your opponent so they can connect to you.
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1) Attain your opponent's IP address, enter it into the IP field and press "Connect".
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2) If your port 4000 (TCP) is forwarded and open for connections, Warp Pipe should display an "Initializing Connection..." message in the status field. For more information about ensuring proper TCP and UDP connections, please consult our Routers, Firewalls, and Port Forwarding support section.
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2) If your opponent's port 4000 (TCP) is forwarded and open for connections, Warp Pipe should display an "Initializing Connection..." message in the status field. For more information about ensuring proper TCP and UDP connections, please consult our Routers, Firewalls, and Port Forwarding support section.
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3) Upon a successful UDP connection, you will see a ping value (in milliseconds) in the lower right hand corner, the status light will turn green in the lower left hand corner, and you will be instructed to turn on your Nintendo GameCube and enter LAN mode in status area. If this does not happen, there is a problem with the UDP connection. For more information about ensuring proper TCP and UDP connections, please consult our Routers, Firewalls, and Port Forwarding support section.
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3) Upon a successful UDP connection, you will see a ping value (in milliseconds) in the lower right hand corner, the status light will turn green in the lower left hand corner, and you will be instructed to turn on your Nintendo GameCube and enter LAN mode in status area. If this does not happen, there is a problem with the UDP connection. For more information about ensuring proper TCP and UDP connections, please consult our Routers, Firewalls, and Port Forwarding support section.
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4) As soon as Warp Pipe instructs you to enter LAN mode, please do so. Soon after you enter LAN mode you will notice the GameCube indicator graphics light up as each respective (local and remote) GameCube is detected. Once both GameCubes are detected Warp Pipe will tell you to enjoy your game and you should turn your attention to your television screen. If your GameCube is not detected after LAN mode, please read our Network Setup FAQ and make sure your GameCube is properly connected to your network. If you receive an error while entering LAN mode please read our General FAQ for solutions.
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4) As soon as Warp Pipe instructs you to enter LAN mode, please do so. Soon after you enter LAN mode you will notice the GameCube indicator graphics light up as each respective (local and remote) GameCube is detected. Once both GameCubes are detected Warp Pipe will tell you to enjoy your game and you should turn your attention to your television screen. If your GameCube is not detected after LAN mode, please read our Network Setup FAQ and make sure your GameCube is properly connected to your network. If you receive an error while entering LAN mode please read our General FAQ for solutions.
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5) When your GameCubes have found each other, you and your opponent will be taken to the LAN mode menu screen. When playing most games you will both have full control over your character selection and other relevant options. However, in Mario Kart: Double Dash!! the first person who presses the A button once both GameCubes have found each other has full control of the option menu. Furthermore, although you are able to select the course, your characters and kart will be selected randomly when playing Mario Kart: Double Dash!!
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5) When your GameCubes have found each other, you and your opponent will be taken to the LAN mode menu screen. When playing most games you will both have full control over your character selection and other relevant options. However, in Mario Kart: Double Dash!! the first person who presses the A button once both GameCubes have found each other has full control of the option menu. Furthermore, although you are able to select the course, your characters and kart will be selected randomly when playing Mario Kart: Double Dash!!
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If you encounter any errors either in-game or concerning Warp Pipe, please visit our
Support section for solutions to the most commonly reported problems.